Ray Harmon commented on Groups 1 and 4
VIDEO PRESENTATION CREATED WITH iMovie on a MacBook Pro (Apple laptop)
EDAC 635
Dr. Bo Chang
Keith Cozart, Ray Harmon, Bill Slonaker
Summary of Final Demonstration
The main topic of our project was
physical memory, more specifically muscle memory, and how adults learn in this
way. We chose to do a 4-week seminar combining social activity with learning
how to play drums. We chose this topic because drum kit instruction involves a
large amount of muscle memory.
Step one of the project was for us to
do research on the main topic and present individual literature reviews based on
our findings. We used academic research databases such as ERIC and Academic
Search Premiere. We used search words such as muscle memory, physical learning
and physical environment to acquire the results needed to accomplish this
project.
Step two was to research the findings
from step one and to create a syllabus design that would lay out how the
seminar would run. This design included the desired objectives, the rationale,
the format, the schedule and how the students would be assessed, for the seminar.
Once the syllabus was created we were
tasked with asking two professional within the educational field to evaluate
our syllabus and provide feedback. The two individuals we chose have extensive
background in class and syllabus design. The feedback we received was very
important and we learned some positive as well as negative items contained
within our syllabus. The positive items included a great deal of detailed
information was included and the syllabus was easy to understand. The negative
feedback was mainly due to the lack of detail in the objectives and the
assessment. We learned a valuable lesson through this feedback so we know what
we should and should not do in future syllabus design.
The last step in the process is
creating a multimedia presentation for the project demonstration. We created a
video with an imbedded Power Point Presentation to demonstrate our project. Our
goal was to make the presentation as dynamic as possible to keep viewers
interest.
When
we reflect on the overall process of this project, all three team members agree
that we have learned a great deal while working as a team to complete this
project. We appreciated the positive and negative feedback on our syllabus
design and will take those lessons with us in our further endeavors. The
overall teamwork we had was a great experience as each of us had assigned tasks
to complete to bring the project to fruition. Overall we learned a lot and are
encouraged by how we can use this information in the future.
Group Reflection:
Highlights:
Our
Basic goals were:
1. Simplicity-
Make it approachable and easy to understand. We wanted to make this easy for
everyone of adult age to jump in and learn.
2. Make
it fun and energetic. Make it something that may catch the eye of someone that
maybe wasn’t looking to take a class, but peaked their interest and make them
want to complete the class. Maybe allowing them to fulfill a lifelong dream of
playing in a band or just being on stage.
3. Interactive-
Using physical/experiential learning to teach by doing.
4. Promote
future self-learning. Hopefully we can convince some to continue learning the
drums with another instructor to learn more in-depth concepts of drumming.
We
believe these goals were met completely. By keeping the sessions short with
breaks built in, the learners are given plenty of time to reflect on the
session before a new part is added. Also during the breaks gives the learners a
chance to socialize, and talk about what they are learning. Not only are the
learners learning from the instruction, they are learning from doing.
Cognitive
Apprenticeship:
“Cognitive apprenticeship is not a
linear process occurring once during the teaching and learning process of a
particular subject-area content, rather it is a recursive process.” (Orey, 2015) The process starts
with the modeling phase where the instructor shows the activity to be
accomplished. Then the learner does the activity with help from the instructor,
this is called scaffolding/coaching. The learner now tries the activity alone,
with the instructor observing and asking questions at critical points, the
fading phase. Solo performance is when the activity is done solely by the
learner with the instructor there only for assistance when asked by the
learner. Then is the reflection/ exploration phase when the learner gets to
reflect on the activity, and ask questions from the instructor.
1. Modeling-
Each session is started with the instructor demonstrating the activity
2. Scaffolding/coaching-
The learners do the activity with help from the instructor
3. Fading-
the learner does the activity with minimum help from the instructor.
4. Solo
performance- The learner does the activity alone. The instructor only offers
help when asked.
5. Reflection/exploration-
The learner reflects on the activity with the instructor.
Highly skilled
physical performance has five characteristics (MacKeracher, 2004)
1. Fluency
of movement-The actions are smooth and the performer moves from one activity to
the next without interruption.
2. Speed
of performance-The performer responds very quickly without hesitation.
3. Smoothly
automated physical actions- The performer has perfected the actions and it
appears to be easy due to their physical skill level.
4. Ability
to do several different physical actions simultaneously-The performer has the
ability to do multiple things at the same time.
5. Knowledge
about actions-The performer know what actions to use when to achieve the best
outcome.
Process:
The process we
used was collaboration. We held online brainstorming sessions, using Blackboard
IM, as well as text messaging. We usually met on Blackboard IM, every Sunday
evening, if only for a few minutes just to keep abreast of what each of we were
doing. There was a problem with my computer locking up one week which hindered
that week’s session. We used email to view and edit each other’s portions of
the project. We divided the project up into parts, with each member being
responsible for a portion. Then each member would view the other parts, then
make changes or suggestions.
Most
of all we worked hard to keep this activity as simple as possible. Simplicity
was one of the things mentioned by both of our evaluators, as being a strong
point of or syllabus.
From
our evaluations we learned that we needed to have more detailed outcomes, with
measurable assessments. As our learning objectives were rather vague as to the
way to measure or grade the activity. We fix this by simply changing the
wording a bit, and adding a desired concrete measureable outcome. This was an
eye opening experience as there were things brought to our attention that we
had not even considered.
This
has been a very constructive exercise, in that it gave us much needed insight
into syllabus design. Having feedback given to allow for corrections before
turning it in as a final assignment, was a tremendous help to our final
product.
References:
Orey, M. (2015, July 21). Concluding Thoughts:
Implications of the Cognitive Apprenticeship Model for Teaching and Learning.
Retrieved from Boundless.com:
https://www.boundless.com/users/233409/textbooks/introduction-to-emerging-perspectives-on-learning-teaching-and-technology/tools-for-teaching-and-learning-changing-or-encouraging-human-behaviors-5/cognitive-apprenticeship-27/concluding-thoughts-implicatio
MacKeracher,
D. (2004). Making sense of adult learning (2nd ed). Toronto,
Ontario: University
of Toronto Press.